unreal.ParticleDeathSignature

class unreal.ParticleDeathSignature(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fires when a particle dies

Parameters:
  • event_name (Name) – Custom event name for the Death Event.

  • emitter_time (float) – The emitter time when the event occured.

  • particle_time (int32) – How long the particle had been alive at the time of the event.

  • location (Vector) – Location the particle was at when it died.

  • velocity (Vector) – Velocity of the particle when it died.

  • direction (Vector) – Direction of the particle when it died.

C++ Source:

  • Module: Engine

  • File: Emitter.h