unreal.ParticleModuleSizeScale
¶
- class unreal.ParticleModuleSizeScale(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleSizeBase
Particle Module Size Scale
C++ Source:
Module: Engine
File: ParticleModuleSizeScale.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperenable_x
(bool): [Read-Write] Ignoredenable_y
(bool): [Read-Write] Ignoredenable_z
(bool): [Read-Write] Ignoredmodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
size_scale
(RawDistributionVector): [Read-Write] The amount the BaseSize should be scaled before being used as the size of the particle. The value is retrieved using the RelativeTime of the particle during its update. NOTE: this module overrides any size adjustments made prior to this module in that frame.
- get_particle_module_size_scale_props() Distribution ¶
Get Particle Module Size Scale Props
- Returns:
out_size_scale (Distribution):
- Return type: