unreal.ParticleModuleSizeScaleBySpeed

class unreal.ParticleModuleSizeScaleBySpeed(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleSizeBase

Particle Module Size Scale by Speed

C++ Source:

  • Module: Engine

  • File: ParticleModuleSizeScaleBySpeed.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • max_scale (Vector2D): [Read-Write] The maximum amount by which to scale a particle in each dimension.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • speed_scale (Vector2D): [Read-Write] By how much speed affects the size of the particle in each dimension.

get_particle_module_size_scale_by_speed_props() -> (out_speed_scale=Vector2D, out_max_scale=Vector2D)

Get Particle Module Size Scale by Speed Props

Returns:

out_speed_scale (Vector2D):

out_max_scale (Vector2D):

Return type:

tuple