unreal.ParticleModuleSizeScaleBySpeed
¶
- class unreal.ParticleModuleSizeScaleBySpeed(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleSizeBase
Particle Module Size Scale by Speed
C++ Source:
Module: Engine
File: ParticleModuleSizeScaleBySpeed.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermax_scale
(Vector2D): [Read-Write] The maximum amount by which to scale a particle in each dimension.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
speed_scale
(Vector2D): [Read-Write] By how much speed affects the size of the particle in each dimension.
- get_particle_module_size_scale_by_speed_props() -> (out_speed_scale=Vector2D, out_max_scale=Vector2D)¶
Get Particle Module Size Scale by Speed Props
- Returns:
out_speed_scale (Vector2D):
out_max_scale (Vector2D):
- Return type:
tuple