unreal.ParticleSystemUpdateMode

class unreal.ParticleSystemUpdateMode

Bases: EnumBase

Enumeration indicating the method by which the system should be updated

C++ Source:

  • Module: Engine

  • File: ParticleSystem.h

EPSUM_FIXED_TIME: ParticleSystemUpdateMode

FixedTime - update via a fixed time step

Type:

1

EPSUM_REAL_TIME: ParticleSystemUpdateMode

RealTime - update via the delta time passed in

Type:

0