unreal.PathFollowingStatus

class unreal.PathFollowingStatus

Bases: EnumBase

EPath Following Status

C++ Source:

  • Module: AIModule

  • File: PathFollowingComponent.h

IDLE: PathFollowingStatus

No requests

Type:

0

MOVING: PathFollowingStatus

Following path

Type:

3

PAUSED: PathFollowingStatus

Request paused, will continue after ResumeMove()

Type:

2

WAITING: PathFollowingStatus

Request with incomplete path, will start after UpdateMove()

Type:

1