unreal.PerBoneInterpolation

class unreal.PerBoneInterpolation

Bases: StructBase

Per Bone Interpolation

C++ Source:

  • Module: Engine

  • File: BlendSpace.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_reference (BoneReference): [Read-Write]

  • interpolation_speed_per_sec (float): [Read-Write] If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.

    A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.

    Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.

    If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.