unreal.PerPlatformFloat

class unreal.PerPlatformFloat(default: float = 0.0)

Bases: StructBase

FPerPlatformFloat - float property with per-platform overrides

C++ Source:

  • Module: Engine

  • File: PerPlatformProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (float): [Read-Write]

  • per_platform (Map[Name, float]): [Read-Write]

property default: float

[Read-Only]

Type:

(float)