unreal.PerPlatformInt

class unreal.PerPlatformInt(default: int = 0)

Bases: StructBase

FPerPlatformInt - int32 property with per-platform overrides

C++ Source:

  • Module: Engine

  • File: PerPlatformProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (int32): [Read-Write]

  • per_platform (Map[Name, int32]): [Read-Write]

property default: int

[Read-Only]

Type:

(int32)