unreal.PhysicsBodyModifierCreationData

class unreal.PhysicsBodyModifierCreationData(modifier: PhysicsBodyModifier = Ellipsis, sets: None = [])

Bases: StructBase

Used on creation, to allow requesting the modifier to be in certain sets

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • modifier (PhysicsBodyModifier): [Read-Write]

  • sets (Array[Name]): [Read-Write]

property modifier: PhysicsBodyModifier

[Read-Write]

Type:

(PhysicsBodyModifier)

property sets: None

[Read-Write]

Type:

(Array[Name])