unreal.PhysicsControlNamedControlMultiplierParameters

class unreal.PhysicsControlNamedControlMultiplierParameters(name: Name = 'None', data: PhysicsControlSparseMultiplier = Ellipsis)

Bases: StructBase

Data that can be used to parameterize (modify/update) a control multiplier

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (PhysicsControlSparseMultiplier): [Read-Write]

  • name (Name): [Read-Write] The name of the control (or set of controls) to update

property data: PhysicsControlSparseMultiplier

[Read-Write]

Type:

(PhysicsControlSparseMultiplier)

property name: Name

[Read-Write] The name of the control (or set of controls) to update

Type:

(Name)