unreal.PhysicsControlNamedModifierParameters

class unreal.PhysicsControlNamedModifierParameters(name: Name = 'None', data: PhysicsControlModifierSparseData = Ellipsis)

Bases: StructBase

Data that can be used to parameterize(modify / update) a modifier

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (PhysicsControlModifierSparseData): [Read-Write]

  • name (Name): [Read-Write] The name of the modifier (or set of modifiers) to update

property data: PhysicsControlModifierSparseData

[Read-Write]

Type:

(PhysicsControlModifierSparseData)

property name: Name

[Read-Write] The name of the modifier (or set of modifiers) to update

Type:

(Name)