unreal.PhysicsControlSetUpdate

class unreal.PhysicsControlSetUpdate(set_name: Name = 'None', names: None = [])

Bases: StructBase

Update an existing set, or add to it

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • names (Array[Name]): [Read-Write] The names of either controls or body modifiers (depending on context), or sets of controls/body modifiers

  • set_name (Name): [Read-Write]

property names: None

[Read-Write] The names of either controls or body modifiers (depending on context), or sets of controls/body modifiers

Type:

(Array[Name])

property set_name: Name

[Read-Write]

Type:

(Name)