unreal.PhysicsJumpCheck

class unreal.PhysicsJumpCheck(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseMovementModeTransition

Transition that handles jumping based on input for a physics-based character

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: PhysicsJumpCheck.h

Editor Properties: (see get_editor_property/set_editor_property)

  • jump_upwards_speed (float): [Read-Write] Instantaneous speed induced in an actor upon jumping

  • transition_to_mode (Name): [Read-Write] Name of movement mode to transition to when jumping is activated

property jump_upwards_speed: float

[Read-Write] Instantaneous speed induced in an actor upon jumping

Type:

(float)

property transition_to_mode: Name

[Read-Write] Name of movement mode to transition to when jumping is activated

Type:

(Name)