unreal.PhysicsType
¶
- class unreal.PhysicsType¶
Bases:
EnumBase
EPhysics Type
C++ Source:
Module: PhysicsCore
File: BodySetupEnums.h
- PHYS_TYPE_DEFAULT: PhysicsType¶
Follow owner.
- Type:
0
- PHYS_TYPE_KINEMATIC: PhysicsType¶
Do not follow owner, but make kinematic.
- Type:
1
- PHYS_TYPE_SIMULATED: PhysicsType¶
Do not follow owner, but simulate.
- Type:
2