unreal.PicpCameraBlendingParameters

class unreal.PicpCameraBlendingParameters(camera_overlay_frame=None, soft_edge=[0.0, 0.0, 0.0], cine_camera=None, field_of_view_multiplier=1.0, rtt_viewport_id='', camera_chromakey=[None, None, 1.0, ChromakeyMarkerUVSource.SCREEN_SPACE])

Bases: unreal.StructBase

Picp Camera Blending Parameters

C++ Source:

  • Plugin: nDisplay
  • Module: PicpProjection
  • File: ReprojectionBlendingData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_chromakey (PicpCameraChromakey): [Read-Write] Camera Chromakey
  • camera_overlay_frame (TextureRenderTarget2D): [Read-Write] Camera Overlay Frame
  • cine_camera (CineCameraComponent): [Read-Write] Basic soft edges values
  • field_of_view_multiplier (float): [Read-Write] Field Of View Multiplier
  • rtt_viewport_id (str): [Read-Write] RTTViewport Id
  • soft_edge (Vector): [Read-Write] Soft Edge
camera_chromakey

(PicpCameraChromakey) – [Read-Write] Camera Chromakey

camera_overlay_frame

(TextureRenderTarget2D) – [Read-Write] Camera Overlay Frame

cine_camera

(CineCameraComponent) – [Read-Write] Basic soft edges values

field_of_view_multiplier

(float) – [Read-Write] Field Of View Multiplier

rtt_viewport_id

(str) – [Read-Write] RTTViewport Id

soft_edge

(Vector) – [Read-Write] Soft Edge