unreal.PicpCameraChromakey

class unreal.PicpCameraChromakey(chromakey_overlay_frame=None, chromakey_marker_texture=None, chromakey_marker_scale=1.0, chromakey_marker_uv_source=ChromakeyMarkerUVSource.SCREEN_SPACE)

Bases: unreal.StructBase

Picp Camera Chromakey

C++ Source:

  • Plugin: nDisplay
  • Module: PicpProjection
  • File: ReprojectionBlendingData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chromakey_marker_scale (float): [Read-Write] Chromakey Marker Scale
  • chromakey_marker_texture (Texture2D): [Read-Write] Chromakey Marker Texture
  • chromakey_marker_uv_source (ChromakeyMarkerUVSource): [Read-Write] Chromakey Marker UVSource
  • chromakey_overlay_frame (TextureRenderTarget2D): [Read-Write] Chromakey Overlay Frame
chromakey_marker_scale

(float) – [Read-Write] Chromakey Marker Scale

chromakey_marker_texture

(Texture2D) – [Read-Write] Chromakey Marker Texture

chromakey_marker_uv_source

(ChromakeyMarkerUVSource) – [Read-Write] Chromakey Marker UVSource

chromakey_overlay_frame

(TextureRenderTarget2D) – [Read-Write] Chromakey Overlay Frame