unreal.PicpProjectionFrustumData

class unreal.PicpProjectionFrustumData(id='', view_rotation=[0.0, 0.0, 0.0], view_location=[0.0, 0.0, 0.0], prj_matrix=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]])

Bases: unreal.StructBase

/
Cluster event

C++ Source:

  • Plugin: nDisplay
  • Module: PicpProjection
  • File: PicpProjectionFrustumData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (str): [Read-Write] Id
  • prj_matrix (Matrix): [Read-Write] Prj Matrix
  • view_location (Vector): [Read-Write] View Location
  • view_rotation (Rotator): [Read-Write] View Rotation
id

(str) – [Read-Write] Id

prj_matrix

(Matrix) – [Read-Write] Prj Matrix

view_location

(Vector) – [Read-Write] View Location

view_rotation

(Rotator) – [Read-Write] View Rotation