unreal.PinBoneData

class unreal.PinBoneData

Bases: StructBase

Pin Bone Data

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: PinBoneOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_to_pin (Name): [Read-Write] The bone to be affected by this op. Will have it’s transform modified to match the BoneToPinTo

  • bone_to_pin_to (Name): [Read-Write] The bone, on the target skeleton to pin to.