unreal.PixelStreamingMediaIOCapture

class unreal.PixelStreamingMediaIOCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaCapture

Pixel Streaming Media IOCapture

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingMediaIOCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.