unreal.PlatformEventsComponent

class unreal.PlatformEventsComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorComponent

Component to handle receiving notifications from the OS about platform events.

C++ Source:

  • Module: Engine

  • File: PlatformEventsComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • platform_changed_to_laptop_mode_delegate (PlatformEventDelegate): [Read-Write] This is called when a convertible laptop changed into laptop mode.

  • platform_changed_to_tablet_mode_delegate (PlatformEventDelegate): [Read-Write] This is called when a convertible laptop changed into tablet mode.

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

is_in_laptop_mode() bool

Check whether a convertible laptop is laptop mode. see: IsInTabletMode, SupportsConvertibleLaptops

Returns:

true if in laptop mode, false otherwise or if not a convertible laptop.

Return type:

bool

is_in_tablet_mode() bool

Check whether a convertible laptop is laptop mode. see: IsInLaptopMode, SupportsConvertibleLaptops

Returns:

true if in tablet mode, false otherwise or if not a convertible laptop.

Return type:

bool

property platform_changed_to_laptop_mode_delegate: PlatformEventDelegate

[Read-Write] This is called when a convertible laptop changed into laptop mode.

Type:

(PlatformEventDelegate)

property platform_changed_to_tablet_mode_delegate: PlatformEventDelegate

[Read-Write] This is called when a convertible laptop changed into tablet mode.

Type:

(PlatformEventDelegate)

supports_convertible_laptops() bool

Check whether the platform supports convertible laptops.

Note: This does not necessarily mean that the platform is a convertible laptop. For example, convertible laptops running Windows 7 or older will return false, and regular laptops running Windows 8 or newer will return true. see: IsInLaptopMode, IsInTabletMode

Returns:

true for convertible laptop platforms, false otherwise.

Return type:

bool