unreal.PrimaryAssetCookRule
¶
- class unreal.PrimaryAssetCookRule¶
Bases:
EnumBase
Rule about when to cook/ship a primary asset
C++ Source:
Module: Engine
File: AssetManagerTypes.h
- ALWAYS_COOK: PrimaryAssetCookRule¶
Asset will always be cooked, in both production and development.
- Type:
5
- DEVELOPMENT_ALWAYS_COOK: PrimaryAssetCookRule¶
Legacy name equivalent to DevelopmentAlwaysProductionNeverCook
- Type:
3
- DEVELOPMENT_ALWAYS_PRODUCTION_NEVER_COOK: PrimaryAssetCookRule¶
Asset will always be cooked in development, but should never be cooked in a production build.
- Type:
3
- DEVELOPMENT_ALWAYS_PRODUCTION_UNKNOWN_COOK: PrimaryAssetCookRule¶
Asset will always be cooked in development; nothing is known about whether it should cook in Production. It will cook in production if something else depends on it.
- Type:
4
- DEVELOPMENT_COOK: PrimaryAssetCookRule¶
Legacy name equivalent to Production Never Cook
- Type:
2
- NEVER_COOK: PrimaryAssetCookRule¶
Asset should never be cooked/shipped in any situation. An error will be generated if something depends on it.
- Type:
1
- PRODUCTION_NEVER_COOK: PrimaryAssetCookRule¶
Asset will be cooked in development if something else depends on it, but will never be cooked in a production build.
- Type:
2
- UNKNOWN: PrimaryAssetCookRule¶
Nothing is known about this asset specifically. It will cook in both Development and Production if something else depends on it.
- Type:
0