unreal.PropertyAnimatorFloatContext

class unreal.PropertyAnimatorFloatContext(outer: Object | None = None, name: Name | str = 'None')

Bases: PropertyAnimatorCoreContext

Property context used by float driving animator

C++ Source:

  • Plugin: PropertyAnimator

  • Module: PropertyAnimator

  • File: PropertyAnimatorFloatContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude_max (double): [Read-Write] The maximum value should be remapped to that values

  • amplitude_min (double): [Read-Write] The minimum value should be remapped to that values

  • animated (bool): [Read-Write] Animation is enabled for this property

  • converter_rule (InstancedStruct): [Read-Write] If a converter is used, rules may be used to convert the property

  • frequency (float): [Read-Write] Number of repetition every seconds for the effect

  • group_name (Name): [Read-Write] The unique group name that manages this property

  • magnitude (float): [Read-Write] Magnitude of the effect

  • mode (PropertyAnimatorCoreMode): [Read-Write] Current mode used for this property

  • time_offset (double): [Read-Write] Time offset variation for evaluation

property amplitude_max: float

[Read-Write] The maximum value should be remapped to that values

Type:

(double)

property amplitude_min: float

[Read-Write] The minimum value should be remapped to that values

Type:

(double)

property frequency: float

[Read-Write] Number of repetition every seconds for the effect

Type:

(float)

property magnitude: float

[Read-Write] Magnitude of the effect

Type:

(float)

property time_offset: float

[Read-Write] Time offset variation for evaluation

Type:

(double)