unreal.QualifiedTime

class unreal.QualifiedTime(frame: FrameNumber = Ellipsis, frame_rate: FrameRate = Ellipsis, sub_frame: float = 0.0)

Bases: StructBase

A frame time qualified by a frame rate context. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscQualifiedFrameTime.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rate (FrameRate): [Read-Write] The rate that this frame time is in

  • time (FrameTime): [Read-Write] The frame time

property rate: FrameRate

[Read-Write] The rate that this frame time is in

Type:

(FrameRate)

property time: FrameTime

[Read-Write] The frame time

Type:

(FrameTime)