unreal.QuartzPulseOverrideStep

class unreal.QuartzPulseOverrideStep(number_of_pulses: int = 0, pulse_duration: QuartzCommandQuantization = Ellipsis)

Bases: StructBase

Allows the user to specify non-uniform beat durations in odd meters

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_of_pulses (int32): [Read-Write] The number of pulses for this beat duration

  • pulse_duration (QuartzCommandQuantization): [Read-Write] This Beat duration

property number_of_pulses: int

[Read-Write] The number of pulses for this beat duration

Type:

(int32)

property pulse_duration: QuartzCommandQuantization

[Read-Write] This Beat duration

Type:

(QuartzCommandQuantization)