unreal.QuartzTransportTimeStamp

class unreal.QuartzTransportTimeStamp(bars: int = 0, beat: int = 0, beat_fraction: float = 0.0, seconds: float = 0.0)

Bases: StructBase

Transport Time stamp, used for tracking the musical time stamp on a clock

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bars (int32): [Read-Write] The current bar this clock is on

  • beat (int32): [Read-Write] The current beat this clock is on

  • beat_fraction (float): [Read-Write] A fractional representation of the time that’s played since the last bear

  • seconds (float): [Read-Write] The time in seconds that this TimeStamp occured at

property bars: int

[Read-Only] The current bar this clock is on

Type:

(int32)

property beat: int

[Read-Only] The current beat this clock is on

Type:

(int32)

property beat_fraction: float

[Read-Only] A fractional representation of the time that’s played since the last bear

Type:

(float)

property seconds: float

[Read-Only] The time in seconds that this TimeStamp occured at

Type:

(float)