unreal.RadialFalloff
¶
- class unreal.RadialFalloff(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FieldNodeFloat
Sphere scalar field that will be defined only within a sphere
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.default
(float): [Read-Write] The field value will be set to Default if the sample distance from the center is higher than the radiuseditable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classfalloff
(FieldFalloffType): [Read-Write] Type of falloff function used to model the evolution of the field from the sphere center to the sample positionis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmagnitude
(float): [Read-Write] Magnitude of the sphere falloff fieldmax_range
(float): [Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitudemin_range
(float): [Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitudeon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedposition
(Vector): [Read-Write] Center position of the sphere falloff fieldprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentradius
(float): [Read-Write] Radius of the sphere falloff fieldreplicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property default: float¶
[Read-Write] The field value will be set to Default if the sample distance from the center is higher than the radius
- Type:
(float)
- property falloff: FieldFalloffType¶
[Read-Write] Type of falloff function used to model the evolution of the field from the sphere center to the sample position
- Type:
- property max_range: float¶
[Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
- Type:
(float)
- property min_range: float¶
[Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
- Type:
(float)
- set_radial_falloff(magnitude=1.000000, min_range=0.000000, max_range=1.000000, default, radius, position, falloff) RadialFalloff ¶
Sphere scalar field that will be defined only within a sphere
- Parameters:
magnitude (float) – Magnitude of the sphere falloff field
min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
default (float) – The field value will be set to Default if the sample distance from the center is higher than the radius
radius (float) – Radius of the sphere falloff field
position (Vector) – Center position of the sphere falloff field
falloff (FieldFalloffType) – Type of falloff function used if the falloff function is picked
- Return type: