unreal.RadialFalloff

class unreal.RadialFalloff(outer: Object | None = None, name: Name | str = 'None')

Bases: FieldNodeFloat

Sphere scalar field that will be defined only within a sphere

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • default (float): [Read-Write] The field value will be set to Default if the sample distance from the center is higher than the radius

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • falloff (FieldFalloffType): [Read-Write] Type of falloff function used to model the evolution of the field from the sphere center to the sample position

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • magnitude (float): [Read-Write] Magnitude of the sphere falloff field

  • max_range (float): [Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • min_range (float): [Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • position (Vector): [Read-Write] Center position of the sphere falloff field

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • radius (float): [Read-Write] Radius of the sphere falloff field

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property default: float

[Read-Write] The field value will be set to Default if the sample distance from the center is higher than the radius

Type:

(float)

property falloff: FieldFalloffType

[Read-Write] Type of falloff function used to model the evolution of the field from the sphere center to the sample position

Type:

(FieldFalloffType)

property magnitude: float

[Read-Write] Magnitude of the sphere falloff field

Type:

(float)

property max_range: float

[Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

Type:

(float)

property min_range: float

[Read-Write] The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

Type:

(float)

property position: Vector

[Read-Write] Center position of the sphere falloff field

Type:

(Vector)

property radius: float

[Read-Write] Radius of the sphere falloff field

Type:

(float)

set_radial_falloff(magnitude=1.000000, min_range=0.000000, max_range=1.000000, default, radius, position, falloff) RadialFalloff

Sphere scalar field that will be defined only within a sphere

Parameters:
  • magnitude (float) – Magnitude of the sphere falloff field

  • min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • default (float) – The field value will be set to Default if the sample distance from the center is higher than the radius

  • radius (float) – Radius of the sphere falloff field

  • position (Vector) – Center position of the sphere falloff field

  • falloff (FieldFalloffType) – Type of falloff function used if the falloff function is picked

Return type:

RadialFalloff