unreal.RelativeBaseInfo
¶
- class unreal.RelativeBaseInfo(movement_base: PrimitiveComponent = Ellipsis, bone_name: Name = 'None', location: Vector = Ellipsis, rotation: Quat = Ellipsis, contact_local_position: Vector = Ellipsis)¶
Bases:
StructBase
Data about the object a Mover actor is basing its movement on, such as when standing on a moving platform
C++ Source:
Plugin: Mover
Module: Mover
File: BasedMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name
(Name): [Read-Only] Bone name on component, for skeletal meshes. NAME_None if not a skeletal mesh or if bone is invalid.contact_local_position
(Vector): [Read-Only] Last captured location of the tethering point where the Mover actor is “attached”, relative to the base.location
(Vector): [Read-Only] Last captured worldspace location of MovementBase / Bonemovement_base
(PrimitiveComponent): [Read-Only] Component we are moving relative torotation
(Quat): [Read-Only] Last captured worldspace orientation of MovementBase / Bone
- property bone_name: Name¶
[Read-Only] Bone name on component, for skeletal meshes. NAME_None if not a skeletal mesh or if bone is invalid.
- Type:
(Name)
- property contact_local_position: Vector¶
[Read-Only] Last captured location of the tethering point where the Mover actor is “attached”, relative to the base.
- Type:
(Vector)
- property location: Vector¶
[Read-Only] Last captured worldspace location of MovementBase / Bone
- Type:
(Vector)
- property movement_base: PrimitiveComponent¶
[Read-Only] Component we are moving relative to
- Type: