unreal.RemoteImportAnchor

class unreal.RemoteImportAnchor(name='', description='')

Bases: unreal.StructBase

Structure describing a RemoteImport destination.

Server-side, Anchors are setup to implement RemoteImport commands. By registering Anchors to the URemoteImportLibrary, Anchors becomes visible from clients. Clients can send commands to registered Anchors.

C++ Source:

  • Plugin: RemoteImport
  • Module: RemoteImportLibrary
  • File: RemoteImportLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (str): [Read-Write] User friendly description, exposed in client UIs
  • name (str): [Read-Write] User friendly name, exposed in client UIs
description

(str) – [Read-Write] User friendly description, exposed in client UIs

name

(str) – [Read-Write] User friendly name, exposed in client UIs