unreal.RemoteSessionMediaCapture

class unreal.RemoteSessionMediaCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaCapture

Remote Session Media Capture

C++ Source:

  • Plugin: RemoteSession

  • Module: RemoteSession

  • File: RemoteSessionMediaOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.