unreal.RetargetDefinition
¶
- class unreal.RetargetDefinition(root_bone: Name = 'None', bone_chains: None = [])¶
Bases:
StructBase
Retarget Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_chains
(Array[BoneChain]): [Read-Write]root_bone
(Name): [Read-Write]