unreal.RetargetDefinition

class unreal.RetargetDefinition(root_bone: Name = 'None', bone_chains: None = [])

Bases: StructBase

Retarget Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_chains (Array[BoneChain]): [Read-Write]

  • root_bone (Name): [Read-Write]

property bone_chains: None

[Read-Write]

Type:

(Array[BoneChain])

property root_bone: Name

[Read-Write]

Type:

(Name)