class unreal.RigBone

Bases: unreal.RigElement

Rig Bone

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigBoneHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_transform (Transform): [Read-Only] Global Transform
  • index (int32): [Read-Only] Index
  • initial_transform (Transform): [Read-Write] Initial global transform that is saved in this rig
  • local_transform (Transform): [Read-Only] Local Transform
  • name (Name): [Read-Write] Name
  • parent_name (Name): [Read-Only] Parent Name
  • type (RigBoneType): [Read-Only] the source of the bone to differentiate procedurally generated, imported etc