unreal.RigConnectionRuleStash

class unreal.RigConnectionRuleStash(script_struct_path: str = '', exported_text: str = '')

Bases: StructBase

Rig Connection Rule Stash

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigConnectionRules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exported_text (str): [Read-Write]

  • script_struct_path (str): [Read-Write]

property exported_text: str

[Read-Write]

Type:

(str)

property script_struct_path: str

[Read-Write]

Type:

(str)