unreal.RigConnectionRuleStash
¶
- class unreal.RigConnectionRuleStash(script_struct_path: str = '', exported_text: str = '')¶
Bases:
StructBase
Rig Connection Rule Stash
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigConnectionRules.h
Editor Properties: (see get_editor_property/set_editor_property)
exported_text
(str): [Read-Write]script_struct_path
(str): [Read-Write]