unreal.RigControl

class unreal.RigControl

Bases: unreal.RigElement

Rig Control

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigControlHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_type (RigControlType): [Read-Only] Control Type
  • gizmo_color (LinearColor): [Read-Write] Gizmo Color
  • gizmo_name (Name): [Read-Write] This is optional UI setting - this doesn’t mean this is always used, but it is optional for manipulation layer to use this
  • gizmo_transform (Transform): [Read-Write] Gizmo Transform
  • index (int32): [Read-Only] Index
  • initial_value (RigControlValue): [Read-Only] Initial Value
  • name (Name): [Read-Write] Name
  • parent_name (Name): [Read-Only] Parent Name
  • space_name (Name): [Read-Only] Space Name
  • value (RigControlValue): [Read-Only] Value