unreal.RigElementKey

class unreal.RigElementKey(name='None', type=RigElementType.NONE)

Bases: unreal.StructBase

Rig Element Key

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigHierarchyDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name
  • type (RigElementType): [Read-Write] Type
name

(Name) – [Read-Write] Name

type

(RigElementType) – [Read-Write] Type