unreal.RigModuleIdentifier

class unreal.RigModuleIdentifier(name: str = '', type: str = '')

Bases: StructBase

Rig Module Identifier

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigModuleDefines.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write] The name of the module used to find it in the module library

  • type (str): [Read-Write] The kind of module this is (for example “Arm”)

property name: str

[Read-Write] The name of the module used to find it in the module library

Type:

(str)

property type: str

[Read-Write] The kind of module this is (for example “Arm”)

Type:

(str)