unreal.RigSpace

class unreal.RigSpace(name: Name = 'None', index: int = 0, space_type: RigSpaceType = Ellipsis, parent_name: Name = 'None', parent_index: int = 0, initial_transform: Transform = Ellipsis, local_transform: Transform = Ellipsis)

Bases: RigElement

Rig Space

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigSpaceHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • index (int32): [Read-Only]

  • initial_transform (Transform): [Read-Write]

  • local_transform (Transform): [Read-Write]

  • name (Name): [Read-Write]

  • parent_index (int32): [Read-Write]

  • parent_name (Name): [Read-Only]

  • space_type (RigSpaceType): [Read-Only]

property initial_transform: Transform

[Read-Only]

Type:

(Transform)

property local_transform: Transform

[Read-Only]

Type:

(Transform)

property parent_index: int

[Read-Only]

Type:

(int32)

property parent_name: Name

[Read-Only]

Type:

(Name)

property space_type: RigSpaceType

[Read-Only]

Type:

(RigSpaceType)