unreal.RigTagConnectionRule
¶
- class unreal.RigTagConnectionRule(tag: Name = 'None')¶
Bases:
RigConnectionRule
Rig Tag Connection Rule
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigConnectionRules.h
Editor Properties: (see get_editor_property/set_editor_property)
tag
(Name): [Read-Write]