unreal.RigTagConnectionRule

class unreal.RigTagConnectionRule(tag: Name = 'None')

Bases: RigConnectionRule

Rig Tag Connection Rule

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigConnectionRules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tag (Name): [Read-Write]

property tag: Name

[Read-Write]

Type:

(Name)