unreal.RigUnit_AccumulateFloatAdd

class unreal.RigUnit_AccumulateFloatAdd(increment: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)

Bases: RigVMFunction_AccumulateFloatAdd

deprecated: ‘RigUnit_AccumulateFloatAdd’ was renamed to ‘RigVMFunction_AccumulateFloatAdd’.