unreal.RigUnit_AccumulateFloatMul

class unreal.RigUnit_AccumulateFloatMul(multiplier: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)

Bases: RigVMFunction_AccumulateFloatMul

deprecated: ‘RigUnit_AccumulateFloatMul’ was renamed to ‘RigVMFunction_AccumulateFloatMul’.