unreal.RigUnit_AccumulateVectorRange
¶
-
class
unreal.
RigUnit_AccumulateVectorRange
(rig_unit_name='None', rig_unit_struct_name='None')¶ Bases:
unreal.RigUnit_SimBase
Accumulates the min and max values over time
C++ Source:
- Plugin: ControlRig
- Module: ControlRig
- File: RigUnit_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
execution_type
(UnitExecutionType): [Read-Write] Execution Typerig_unit_name
(Name): [Read-Write] * This is property name given by ControlRig as transient when initialized, so only available in run-timerig_unit_struct_name
(Name): [Read-Write] * This is struct name given by ControlRig as transient when initialized, so only available in run-time