unreal.RigUnit_AddBoneTransform

class unreal.RigUnit_AddBoneTransform(rig_unit_name='None', rig_unit_struct_name='None')

Bases: unreal.RigUnitMutable

AddBoneTransform is used to perform a change in the hierarchy by setting a single bone’s transform.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_AddBoneTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_type (UnitExecutionType): [Read-Write] Execution Type
  • rig_unit_name (Name): [Read-Write] * This is property name given by ControlRig as transient when initialized, so only available in run-time
  • rig_unit_struct_name (Name): [Read-Write] * This is struct name given by ControlRig as transient when initialized, so only available in run-time