unreal.RigUnit_ControlName

class unreal.RigUnit_ControlName(control: Name = 'None')

Bases: RigUnit

ControlName is used to represent a Control name in the graph

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] The name of the Control

property control: Name

[Read-Write] The name of the Control

Type:

(Name)