unreal.RigUnit_ControlName
¶
- class unreal.RigUnit_ControlName(control: Name = 'None')¶
Bases:
RigUnit
ControlName is used to represent a Control name in the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] The name of the Control