unreal.RigUnit_DebugTransform

class unreal.RigUnit_DebugTransform(transform: Transform = Ellipsis, mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)

Bases: RigUnit_DebugBase

Rig Unit Debug Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DebugTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write]

  • enabled (bool): [Read-Only]

  • mode (RigUnitDebugTransformMode): [Read-Write]

  • scale (float): [Read-Write]

  • space (Name): [Read-Write]

  • thickness (float): [Read-Write]

  • transform (Transform): [Read-Write]

  • world_offset (Transform): [Read-Write]

property color: LinearColor

[Read-Write]

Type:

(LinearColor)

property enabled: bool

[Read-Only]

Type:

(bool)

property mode: RigUnitDebugTransformMode

[Read-Write]

Type:

(RigUnitDebugTransformMode)

property scale: float

[Read-Write]

Type:

(float)

property space: Name

[Read-Write]

Type:

(Name)

property thickness: float

[Read-Write]

Type:

(float)

property transform: Transform

[Read-Write]

Type:

(Transform)

property world_offset: Transform

[Read-Write]

Type:

(Transform)