unreal.RigUnit_GetControlBool

class unreal.RigUnit_GetControlBool(control: Name = 'None', bool_value: bool = False)

Bases: RigUnit

GetControlBool is used to retrieve a single Bool from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_value (bool): [Read-Write] The current bool of the given bone - or identity in case it wasn’t found.

  • control (Name): [Read-Write] The name of the Control to retrieve the bool for.

property bool_value: bool

[Read-Only] The current bool of the given bone - or identity in case it wasn’t found.

Type:

(bool)

property control: Name

[Read-Write] The name of the Control to retrieve the bool for.

Type:

(Name)