unreal.RigUnit_GetControlFloat

class unreal.RigUnit_GetControlFloat(control: Name = 'None', float_value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)

Bases: RigUnit

GetControlFloat is used to retrieve a single Float from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] The name of the Control to retrieve the Float for.

  • float_value (float): [Read-Write] The current value of the control.

  • maximum (float): [Read-Write] The maximum value of the control.

  • minimum (float): [Read-Write] The minimum value of the control.

property control: Name

[Read-Write] The name of the Control to retrieve the Float for.

Type:

(Name)

property float_value: float

[Read-Only] The current value of the control.

Type:

(float)

property maximum: float

[Read-Only] The maximum value of the control.

Type:

(float)

property minimum: float

[Read-Only] The minimum value of the control.

Type:

(float)