unreal.RigUnit_GetControlInteger

class unreal.RigUnit_GetControlInteger(control: Name = 'None', integer_value: int = 0, minimum: int = 0, maximum: int = 0)

Bases: RigUnit

GetControlFloat is used to retrieve a single Integer from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] The name of the Control to retrieve the Integer for.

  • integer_value (int32): [Read-Write] The current value of the control.

  • maximum (int32): [Read-Write] The maximum value of the control.

  • minimum (int32): [Read-Write] The minimum value of the control.

property control: Name

[Read-Write] The name of the Control to retrieve the Integer for.

Type:

(Name)

property integer_value: int

[Read-Only] The current value of the control.

Type:

(int32)

property maximum: int

[Read-Only] The maximum value of the control.

Type:

(int32)

property minimum: int

[Read-Only] The minimum value of the control.

Type:

(int32)