unreal.RigUnit_GetControlRotator

class unreal.RigUnit_GetControlRotator(control: Name = 'None', space: RigVMTransformSpace = Ellipsis, rotator: Rotator = Ellipsis, minimum: Rotator = Ellipsis, maximum: Rotator = Ellipsis)

Bases: RigUnit

GetControlRotator is used to retrieve a single Rotator from a hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control (Name): [Read-Write] The name of the Control to retrieve the Rotator for.

  • maximum (Rotator): [Read-Write] The maximum value of the control.

  • minimum (Rotator): [Read-Write] The minimum value of the control.

  • rotator (Rotator): [Read-Write] The current value of the control.

  • space (RigVMTransformSpace): [Read-Write] Defines if the Control’s Rotator should be retrieved in local or global space.

property control: Name

[Read-Write] The name of the Control to retrieve the Rotator for.

Type:

(Name)

property maximum: Rotator

[Read-Only] The maximum value of the control.

Type:

(Rotator)

property minimum: Rotator

[Read-Only] The minimum value of the control.

Type:

(Rotator)

property rotator: Rotator

[Read-Only] The current value of the control.

Type:

(Rotator)

property space: RigVMTransformSpace

[Read-Write] Defines if the Control’s Rotator should be retrieved in local or global space.

Type:

(RigVMTransformSpace)