unreal.RigUnit_GetCurveValue

class unreal.RigUnit_GetCurveValue(curve: Name = 'None', valid: bool = False, value: float = 0.0)

Bases: RigUnit

GetCurveValue is used to retrieve a single float from a Curve

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetCurveValue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (Name): [Read-Write] The name of the Curve to retrieve the transform for.

  • valid (bool): [Read-Write]

  • value (float): [Read-Write] The current transform of the given Curve - or identity in case it wasn’t found.

property curve: Name

[Read-Write] The name of the Curve to retrieve the transform for.

Type:

(Name)

property valid: bool

[Read-Only]

Type:

(bool)

property value: float

[Read-Only] The current transform of the given Curve - or identity in case it wasn’t found.

Type:

(float)