unreal.RigUnit_GetRelativeBoneTransform

class unreal.RigUnit_GetRelativeBoneTransform(rig_unit_name='None', rig_unit_struct_name='None')

Bases: unreal.RigUnit

GetBoneTransform is used to retrieve a single transform from a hierarchy.

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_GetRelativeBoneTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_type (UnitExecutionType): [Read-Write] Execution Type
  • rig_unit_name (Name): [Read-Write] * This is property name given by ControlRig as transient when initialized, so only available in run-time
  • rig_unit_struct_name (Name): [Read-Write] * This is struct name given by ControlRig as transient when initialized, so only available in run-time