unreal.RigUnit_HierarchyAddAnimationChannel2DLimitSettings

class unreal.RigUnit_HierarchyAddAnimationChannel2DLimitSettings(x: RigControlLimitEnabled = Ellipsis, y: RigControlLimitEnabled = Ellipsis)

Bases: RigUnit_HierarchyAddAnimationChannelEmptyLimitSettings

Rig Unit Hierarchy Add Animation Channel 2DLimit Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (RigControlLimitEnabled): [Read-Write]

  • y (RigControlLimitEnabled): [Read-Write]

property x: RigControlLimitEnabled

[Read-Write]

Type:

(RigControlLimitEnabled)

property y: RigControlLimitEnabled

[Read-Write]

Type:

(RigControlLimitEnabled)